10 Stats You Must Know before Building Your Mobile App (Part 1)

May 19, 2015 Blog

So you think you have what it takes to make the next Angry Birds, Flappy Bird, or some other feathery mobile genius. That’s great if so, but before you start about transforming your idea into reality there are more than a few things you need to consider. Allow us to present 10 stats you must know before building your mobile app. These stats and the accompanying commentary will help you increase the chances of your app making it. Let’s start the journey of asking and answering the questions you should ask yourself before you start developing your app.

How Many People are Using Apps?

This should be the first question you ask yourself. How many people out there are using mobile apps? Specifically, how many are using apps in your genre? A Portio research report in March 2013 estimated that there were 1.2 billion people using mobile apps by the conclusion of 2012. This number is expected to increase 29.8 percent the next year. This is a good place to begin your market research.

A Nielsen study also showed that people download around 41 apps per device and spend almost 39 minutes a day using those apps. ABI Research estimates that between 56 and 82 billion apps were downloaded in 2013. That’s good news if you’re still considering making that great app of yours. Please continue reading for some sobering stats before the giddiness clouds your judgment at this point.

 

App Genre and Platforms

The type or genre of the app you make is critical to your user acquisition strategy. A review by Distimo in 2012 revealed that 33 percent of apps downloaded are games. Widgets come in second with 8 percent followed by entertainment and social apps at 7 Janelle Jolleypercent and 5 percent respectively. Games are ruling the top spot as you can see; but that also means there’s more competition in the space, which means quality is of the utmost importance. Quality for game apps, and apps in general, comes down to design, usability, replay appeal, social/community factors, and the severity and speed of bug fixes. Messaging apps such as Facebook Messenger, WeChat and WhatsApp come in second likely due to their strong social component.

A Google survey shows 84 percent of smart phone users use their phone when they go shopping. This can be beneficial to you if you’re developing an app that solves a pain point in the retail industry. Solving a user’s pain should be at the root of your motivation to build a mobile app. After that, think about how your app will outrank the great apps in its genre through its unique value proposition.

The platform and app marketplace for your app must also be considered. ABI Research shows that 58 percent of apps are on Google Android followed by 33 percent on Apple iOS and the rest being Windows phone and Blackberry. According to the Apple Press, the Apple App Store is top app marketplace with over 850,000 apps and Google Play comes in second with just over 800,000 apps. The other players include the Windows Phone store with 145,000 apps and BlackBerry with around 120,000 apps.

However, don’t think going direct to the marketplaces is your only option for distributing your app. Moby Affiliates, a mobile advertisement marketplace, showed that there are over 70 app marketplaces. With so many choices to choose from how would you know which is best? According to Canalys, Google Play accounts for 51 percent of all mobile app downloads with Apple a close second. So in the end Google Play and Apple’s App Store are probably your best bet for popular adoption, but develop for more if it’s within you budget. A quick note about iOS: it presents the longest list of criteria and has the toughest vetting process for getting your app to market, but don’t let that discourage you. Press on!

What are the Risks of Making an App?

As you know, nothing is ever certain. Predicting the success of an app, especially with little to no QA or beta testing, is a tough task. The bottom line is that most apps don’t succeed by both the public opinion and developer expectations. A Localytics study showed that 25 percent of apps downloaded will only be used once and then deleted. Sobered yet? Vet your idea with an experienced mentor, development team, and/or app marketing team before committing to your big idea.

Even the considering the risks, you shouldn’t let that deter you from trying. A good practice is to develop multiple small apps rather than shoulder the risk of betting the farm on one big project. This is helpful because it’ll help minimize the risk of failure that’ll totally take you out of the game. You’ll have more chances for success. One thing that is also certain is that you will make mistakes. They just can’t be mistakes big enough to derail your project. But don’t lose hope when you do make mistakes, try to learn from them and the result will be better quality apps and products in the future. We suggest that you use an agile scrum board like Pivotal Tracker to make sure everyone is on the same page and is on the same timeline. Software like this will help mitigate big mistakes.

Band of Coders

Band Of Coders is a full service boutique development shop. We bring you all the benefits of a global firm but with the flexibility, agility and personal attention of a locally run company.

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